
Game checks for presence of "/" anywhere in the url when dealing with AG-exclusive content.Īppend "/" to the game's local url as a query string (?/). Game's base resolution is 640x480 (so 1440x1080 fullhd).ĪG exclusives are: Armor skill (reduces banishment cost), 4x 3 Journey amulets (extra one-time exp gain when reaching certain accumulating gameplay milestones). * v1.111A ( Game in a Bottle) ( download) ( archive) * v1.11 ( Armor Games) ( download) ( archive) An alternative is to switch to fullscreen mode, but it has its downsides - you might not want fullscreen, you have to modify the file url manually each time (more on that later), and your browser might get stuck in fullscreen as the game intercepts most keyboard input. I note the base resolution of each game for this reason. Things like background images will not, however, and suffer from being resized.

In general there is no specific resolution that's 'best', as vector graphics will always render perfectly. Otherwise you end up with a tiny box in the center, or a stretched and deformed mess. swf file directly, it's better to use a container html file that resizes the game while preserving its aspect ratio. I hope this improves the situation.Īs an aside, instead of opening the. When I started, I only got one somewhat useful search result, with minimal info.


I was able to sucessfully obtain all the info I wanted, and I am posting my notes here for future reference to anyone also curious about this.
#Hack gemcraft labyrinth v1.3 free#
The main tool I used was the JPEXS Free Flash Decompiler and P-code editor, and I guess GNU Diff for comparing differences between versions.
#Hack gemcraft labyrinth v1.3 how to#
While re-playing the series, I decided to invest some time into investigating what exactly is going on, and how to possibly fix it. The site at one point reorganized its structure, and the earlier titles are no longer able to identify the site, thus leaving the exclusive content locked behind banners that say things like "Available at Armor Games", "These amulets are available only at Armor Games", "These skills are available only at Armor Games". It doesn’t do anything for the third, you fight it at the 4th.'Gemcraft 1: The Forgotten', 'Gemcraft 0: Gem of Eternity', 'Gemcraft lost chapter: Labyrinth' and 'Gemcraft 2: Chasing Shadows' all contain features exclusive to the (AG) flash games hosting site. It indirectly attacks in the second by summoning monsters on a number of waves equivalent to using a grade 3 gem. Should it touch your orb in that state, you are instantly killed – it cannot be banished.Īctually, you can first see it after the FIRST crafting pyrlon. Shadows can also fire black projectiles that drain mana if they touch your orb (gems in towers can shoot these black projectiles and stop them), can rest to heal HP, and when their health is low enough, enter a “deadly attack” state where it begins slowly approaching your orb. Each one has between 410k and 420k HP, 900 initial armor, and a shield of 900. > Shadows, as superxchloe already mentioned, have shields and the ability to spawn monsters anywhere on the field. The first time you get to _actually take one on_ is at the fourth Pylon level. > The first time you get to _see_ a Shadow is when you beat the third Pylon level.

> The Forgotten is sort of our arch-enemy, released by the wizard of GC0 and later kills him and possesses the GC1 wizard.
